The real MVP's in my squad are Vader, Boba Fett, and Biggs (edit: JC is also an MVP, helps me get Vader to attack again.). Jedi allies gain 20% Offense and 9% Critical Chance, and they recover 5% of their Max Health when scoring a Critical Hit. Level 1: All Droid allies have +10% Critical Chance. Lead Synergy: 501st Level 2: Deal Physical damage to all enemies dealing 25% more damage, and inflict Healing Immunity for 2 turns. Jedi allies gain 20% Max Health, and other allies gain half that amount. ... As for now CW content I think a few new Galactic republic and Separatists will come with a CW themed set of TBs. #SWGOH #Counter Series | 5v5 | Counter Padme Galactic Republic with Traya and Thrawn | #SWGOH This page was last edited on 11 January 2021, at 19:23. Synergy: Valor • Galactic Republic. (ZETA-) Additional 10% tenacity. Whenever they critically hit an enemy, they inflict a Damage Over Time debuff for 2 turns, which can't be evaded or resisted, and gain 10% Turn Meter. Each ally has a 55% chance to remove Stealth from each enemy at the start of their turn. What’s up people? 7 months ago. Jedi Knight Anakin 62 % Grand Master Yoda 1. Geonosis Republic Offensive is a Territory Battle that requires Light Side characters and ships. Edit Delete Copy Link. CLS Rebels. Ahsoka Tano Level 2: Deal Physical damage to target enemy and two random enemies, dealing 20% less damage. Galactic Republic Allies also gain 3% Offense (stacking) until the end of the encounter whenever they attack out of turn. 85. It looks like you're new here. What node is the best for this? Next Event: 2021-01-29. Read the levels of priority below (once we complete this article and video) or scroll to the bottom to check out my video on how to best prioritize your Zetas for the Galactic Republic faction in SWGoH. The combat puzzles utilize modifiers and feats to keep players looking for fresh new ways to complete the challenges. Lead Synergy: Clone Trooper • Jedi Whenever any ally gains a buff they do not have, they gain a Heal Over Time effect for 2 turns. Inflict 3 Damage Over Time debuffs on each of them and Stagger them for 2 turns. Hot Topics January 15, 2021 | SWGoH – Geonosis: Republic Offensive Phase 3 Combat Mission, Middle – Galactic Republic Jedi, 22,000+ Power; January 14, 2021 | SWGoH: Best Mods for The Armorer; January 14, 2021 | SWGoH: Geonosis Republic Offensive – Phase 2 Galactic Republic Combat Mission Walkthrough; January 13, 2021 | SWGoH: The Armorer Kit Revealed & Mandalorian Tag Announced Level 2: All Droid allies have +20% Critical Chance. Allies with Protection have +15% Offense and Defense, doubled for Galactic Republic allies.Reinforcement Bonus: Reinforcements gain Valor for 2 turns. While I was able to fight in the event within … Level 2: All Galactic Republic characters have +10% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy and are immune to Stun. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. Level 1: Deal Physical damage to target enemy, dealing 40% less damage, and inflict 3 Damage Over Time debuffs for 2 turns. 7625 posts Member. Jump to: navigation, search Geonosis Republic Offensive is a Territory Battle that requires Light Side characters and ships. Reward: - SWGOH Events displays the next event date with relevant information about the event. Galactic Challenge TAKODANA TIER 7 (GALACTIC REPUBLIC) SWGOHPadme+Gas easy for the GR featSLKR+3 for the kill 3 in same turn feat His favourite toon is Darth Vader (same as me) and "captain" (any stormtrooper). General Skywalker Lead Synergy: Clone Trooper • Galactic Republic Level 1: All Separatist characters have +15% Offense. June 17, 2018 6:43PM. Lead Synergy: Clone Trooper • Jedi 85. Level 3: Deal Physical damage to all enemies and inflict Defense Down, Offense Down, Stagger, Tenacity Down, and 3 Damage Over Time debuffs for 2 turns. All of your Geonosis Heroes gain the following ability: Light Side Republic Offensive platoon requirements are always the same. 85. Galactic Republic of Dragons 50 Members / 30 Profiles Members need to be 800k GP or … All enemies deal 25% less damage when attacking out of turn. These modifiers can make changes to the battles such as applying buffs/debuffs … Galactic Challenges is a new PVE event that allows players to do challenging combat puzzles that will change on a regular basis. Every guild member that participated in the event will receive the same reward when the event is over. 27280 posts Moderator. The event was stopped on December 4th 2019 due to technical issues with the way Phase 2 territories were unlocking. Synergy: Padmé Amidala • Galactic Republic. Negotiator BIEBERyoloSWAG. Mace Windu Jedi and Clone allies have +30% Max Health and +70% Defense. Synergy: Protection Up. Synergy: Clone Trooper • Galactic Republic. Level 3: All Galactic Republic characters have +25% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy, are immune to Stun, and take a bonus turn whenever they defeat an enemy. Synergy: Expose. ! Discussion. Synergy: Daze • Armor Shred, All units can't be revived.All 501st allies have +50% Critical Damage.When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.While there are other active 501st allies, General Skywalker:- Can't drop below 100% Health- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn- Removes all other status effects when he takes Cover- Leaves Cover and takes a bonus turn when all other 501st allies are defeatedAdvance:- Taunt, which can’t be dispelled or prevented- Other 501st allies can’t lose HealthCover:- Can't be targeted- Immune to damage and status effects- Speed set to 0- Recover 10% Protection and Turn Meter at the end of every turn, which can’t be prevented, Grand Master Yoda Level 2: Deal Physical damage to all enemies, dealing 20% more damage, inflict 2 Damage Over Time debuffs for 2 turns, and dispel all buffs on them. Grand Master Yoda is immune to Shock. Kyno. Droid allies reset their cooldowns at the start of their turn for 2 turns, and Separatist allies gain 50% Turn Meter. Remove 10 stacks of Droid Battalion from all B1s and 3 stacks of Droid Battalion from all B2s. Synergy: Clone Trooper • Jedi. 115 posts Member. This ability starts on cooldown. Unit Ship Buff Debuff Other Status Locations ARC Trooper. Check out Peempo's Characters from Star Wars Galaxy of Heroes! Clone Trooper allies have +35 Speed. Synergy: Concussion Mine • Valor • Target Lock • Jedi • Galactic Republic • Unending Loyalty. However, I only use 3 Galactic Republic ships, and mace's capital. When a Clone ally uses a Special ability they gain a buff (Attacker: Advantage, Support: Stealth, Tank: Taunt) for 1 turn. After a Jedi ally uses a team healing Special ability, all other allies at full health are called to Assist, dealing 50% less damage. Dispel all buffs on all enemies, which can't be evaded. Hot Topics January 15, 2021 | SWGoH – Geonosis: Republic Offensive Phase 3 Combat Mission, Middle – Galactic Republic Jedi, 22,000+ Power; January 14, 2021 | SWGoH: Best Mods for The Armorer; January 14, 2021 | SWGoH: Geonosis Republic Offensive – Phase 2 Galactic Republic Combat Mission Walkthrough; January 13, 2021 | SWGoH: The Armorer Kit Revealed & Mandalorian Tag … Level 1: Deal Physical damage to all enemies and inflict Healing Immunity for 2 turns.This attack can't be evaded. Clone Trooper allies recover 5% Health and Protection when they attack out of turn.At the start of the battle, Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense for each Clone Trooper ally. 54 % Padmé Amidala 85. Non-Jedi allies receive half of the Evasion bonus and Heal effect. 0. Posted by. Whenever an ally is evaded, they gain Advantage for 2 turns. Replies. I'd go for the new rebel ships they brought out (Great synergy with Biggs) if it weren't for the fact that I'd lose possible synergy with my capital. Guilds must achieve at least 1 star to earn rewards and players must earn at least 1 Territory Point to be considered as participating. Galactic Republic allies deal 10% more damage for each other ally with Valor, … Jedi allies gain 15% Evasion and recover Health equal to 8% of Luminara's Max Health at the start of each of their turns. Rewards are based on the total number of stars reached. Right now, jedi revan is so dominant right, 80% of the meta or something. 58 % Ahsoka Tano Speed: 146.0. Galactic Republic Steadfast Retribution I Whenever a Galactic Republic ally takes damage from an enemy, they reflect 100% of that damage back at that enemy. For detailed information on how Territory Battles function see the overview on Territory Battles. Separatist allies gain 50% Turn Meter. 51 % … If they dispel any enemies, they gain Offense Up for 1 turn. Phase 1’s Special Mission requires a 7-star, 16,500+ power Padme Amidala and four other Galactic Republic characters of the same strength to participate and rewards 15 Mk II Guild Event Tokens to all guild members for a victory. Bitten by a bug in GAC the other day. Lead Synergy: All • Jedi • Galactic Republic Defeat 1000 galactic republic with dooku. 85. Synergy: Jedi Knight Anakin • Galactic Republic • 501st • General Kenobi. June 16, 2018 2:35AM. Lead Synergy: All • Jedi. Does Dooku have to get the deathblow? This attack can't be evaded. SWGOH.GG is a database and sqaud builder for Star Wars Galaxy of Heroes on iOS and Android. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.Reinforcement Bonus: Reinforcements gain Critical Damage Up for 2 turns. Galactic Republic. Lead Synergy: All • Galactic Republic The second round of Galactic Legend events in SWGoH is here, and unlike the months the community had to prepare for the first round, we had just a few short weeks to prepare for October 7, 2020, when players were allowed to start working toward opening the new Galactic Legend versions of Jedi Master Luke Skywalker and Sith Eternal Emperor. Galactic Republic CmoneyMarsh - 90,710 Power; 2. Howdy, Stranger! There's no leader ability for galactic republic yet that can compete with jedi revan or Darth revan With Darth Revan... your team will likely get mass feared on the opener and die within the first 30 seconds And jedi revan will direct focus opener and kill any of the 4 not including General Kenobi Level 3: All Separatist characters have +15% Offense and Speed, and call another random Separatist ally to assist, dealing 40% less damage, whenever they use an ability during their turn. Galactic Republic Allies gain retribution and offense up for 3 turns whenever they drop below 100% Health. SWGOH Reddit; SWGOH EA Forums; Units; Stats; GAC Meta; Database; Guilds; News; Log In; Log In Remove Ads. This ability starts on cooldown. Lead Synergy: Jedi • Nightsister The following is a Walkthrough of my experiences in Phase 1 that will be updated over time. All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. Deal massive damage to target non-Elite enemy. Light Side • Attacker Galactic Republic • Clone Trooper • 501st ... Nov '15 shard - swgoh.gg kalidor-m. 0. r/SWGalaxyOfHeroes: Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and … SWGoH - Padme with General Kenobi, Anakin, Ahsoka and Barriss Offee vs Shaak Ti and the 501st Clones Check out GeneralArthur's Characters from Star Wars Galaxy of Heroes! Jedi allies gain 40% Tenacity and recover 10% of their Max Health when they resist an effect. Coruscant: Empire vs. Dispel all buffs on all enemies, which can't be evaded. SWGoH: Geonosis Republic Offensive – Phase 4 GAS & 501st Combat Mission Walkthrough SWGoH – Geonosis: Republic Offensive Phase 3 Combat Mission, Middle – Galactic Republic Jedi, 22,000+ Power Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. 40 % R2-D2 85. Takodana: Galactic Republic vs. Resistance. The Future Meta of SWGOH. Synergy: Jedi. If you want to get involved, click one of these buttons! This attack can't be evaded. Endurance All allies gain 25% Tenacity and Jedi allies gain 45 Defense. 1. Whenever they critically hit an enemy, they inflict a Damage Over Time debuff for 2 turns, which can't be evaded or resisted. 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